What is Mean by Snapshot?
In computer systems, a snapshot is the state of a system at the particular point in time. The term was coined as an analogy to that in photography. It can refer to an actual copy of the state of a system or to a capability provided by certain systems.
Snapshot Types:-
-- Copy on Write Snapshot
-- A redirect-on-write Snapshot
Copy on Write Snapshot
Consider a copy-on-write system, which copies any blocks before they are overwritten with new information (i.e. it copies on writes). In other words, if a block in a protected entity is to be modified, the system will copy that block to a separate snapshot area before it is overwritten with the new information. This approach requires three I/O operations for each write: one read and two writes. Prior to overwriting a block, its previous value must be read and then written to a different location, followed by the write of the new information. If a process attempts to read the snapshot at some point in the future, it accesses it through the snapshot system that knows which blocks changed since the snapshot was taken. If a block has not been modified, the snapshot system will read that block from the original protected entity. If it has been modified, the snapshot system knows where the previous version of that block is stored and will read it from there. This decision process for each block also comes with some computational overhead.
A redirect-on-write Snapshot
A redirect-on-write system uses pointers to represent all protected entities. If a block needs modification, the storage system merely redirects the pointer for that block to another block and writes the data there (i.e. it redirects on writes). The snapshot system knows where all of the blocks are that comprise a given snapshot; in other words, it has a list of pointers and knows the location of the blocks those pointers are referring to. If a process attempts to access a given snapshot, it simply uses these pointers to access those blocks where they originally resided. The fact that some of those blocks were replaced and are now represented by other pointers is irrelevant to the snapshot process. There is zero computational overhead of reading a snapshot in a redirect-on-write system.A redirect-on-write system uses pointers to represent all protected entities. If a block needs modification, the storage system merely redirects the pointer for that block to another block and writes the data there (i.e. it redirects on writes). The snapshot system knows where all of the blocks are that comprise a given snapshot; in other words, it has a list of pointers and knows the location of the blocks those pointers are referring to. If a process attempts to access a given snapshot, it simply uses these pointers to access those blocks where they originally resided. The fact that some of those blocks were replaced and are now represented by other pointers is irrelevant to the snapshot process. There is zero computational overhead of reading a snapshot in a redirect-on-write system.
The redirect-on-write system uses 1/3 the number of I/O operations when modifying a protected block, and it uses no extra computational overhead reading a snapshot. Copy-on-write systems can, therefore, have a big impact on the performance of the protected entity. The more snapshots are created and the longer they are stored, the greater the impact to performance on the protected entity. This is why copy-on-write snapshots are typically used only as temporary sources for backup; they are created, backed up, and then immediately deleted. Redirect-on-write snapshots, however, are often created every hour – or even every few minutes — and stored for days or even months when they are deleted only for space reasons. (The longer a snapshot is stored, the more extra space is required to hold the previous versions of changed blocks.)
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